A lack of effort leads to a game that could have been the best total war yet but isn't.
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Like the other Total War games, the game is split up into Campaign, including the ‘Road to Independence' and Battle modes, with some online multiplayer to boot. The campaign, which most players will pour most of their time into, feels like Civilization on the overview map, but when the little men and boats representing armies and fleets clash, the game becomes a real time RTS in which you command your forces in an attempt to destroy and rout your opponent. New to Empire is the ‘Road to Independence' – which is the closest thing the game has to a story mode. It follows the United States from its colonial roots to its eventual breakaway from the British Empire. Firstly, the campaign. This time around, the campaign takes players from the years 1700-1799; however, depending on the objectives you set yourself, this can be shorter. You have a pick from 12 different factions, who have a unique set of starting positions and objectives. The campaign remains turn based, with you making all your moves, hitting the ‘end turn' button, 6 months pass while the other 50-odd(!) factions make their moves. While the overall structure of the game remains the same, there are some remarkable changes. Firstly, the campaign takes place over 3 different theatres: Europe, America, and India.
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With this new expand to territory comes some more gameplay elements. Economics plays a much larger role here, with a tab detailing world prices for different goods, which will help you choose what to invest in. There are 4 ‘trade' theatres too, the coasts of Brazil, east and west Africa, and the East Indies, where you can send trade fleets to set up more trade routes. Technology has a bigger emphasis too, with Empire being the first Total War game to include a tech tree, and spending time researching into military, industrial or philosophical ventures can really give an edge over your opponents. Politically the game has changed too, with factions either being Absolute or Constitutional Monarchies, or Republics, each with their own strengths and weaknesses. These changes all link together with the new changes to settlements. Instead of a town or city representing the region as a whole, there is a big town representing the region capital, with other small towns popping up as population increases. Choosing what to build in these new gives players complete customisation over what they want to specialise in, making each campaign unique and fun – considering the recruitment of agents is no longer within the players control, this adds a level of strategy. All of these features are linked together with a wonderfully easy to use interface, making the game easy to play once you know the ropes.
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Overall, Empire is a definite move in the right direction for the series. The gameplay is as addictive as ever, the battles are the best to play in the series thus far, the AI still has kinks but is vastly improved, and the campaign still has a strong case of “just one more turn” – even when you realise you're still playing at 4am. While the game isn't perfect, it is completely deserving of a 10 score simply considering the amount of time you'll spend in this game, and how much fun you'll have playing it. A must have for strategy fans, and for any who consider themselves PC gamers.
NAME: EMPIRE - TOTAL WAR
SYSTEM: PC
ok .. wow.. now style in writing a post? Good Good!
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