One of the best Megaman games ever!
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THE GRAPHICS: Graphically, X2 is the best of the SNES X games, including X3. Every character is animated well, from the main players to insignificant enemies. From physically gigantic bosses with one taking up the height of the screen, to visually stunning effects, X2 goes places where no Mega Man game ever attempted. There are even little nit-picky touches to the graphics, with different animated effects in correlation to specific weapons. Wire Sponge's death (via a certain weapon) stands out as an example of the extra graphical touches. The backgrounds spring forth with life, as the SNES hardware is put to good use to pump out tons of parallax scrolling, weather effects (rain, wind creating dust storms, etc.), and huge environments. Although touches of slowdown occur with numerous characters filling the screen, a common occurrence in 2D games, the moments are few and far-between. X2 was also the first Capcom cartridge game to introduce 3D polygon graphics via the C4 chip. Embedded within the cartridge, this tiny processor enabled the developers to create polygon-rendered boss showdowns- although the tradeoff was graphical slowdown. While the first 3D boss encounter seems to be merely for show, the creation of the final boss via wire-framing was awe-inspiring for its time, on a Super Nintendo no less.
THE SOUND: Sound-wise, Mega Man X2 stands up equally with its predecessor. Musically, X2 takes a different approach compared with its predecessor. While Mega Man X went for a more dramatic and classic approach for its music scores, X2 is all about getting the player pumped for the action. Whether it is the guitar-driven frenzy of Flame Stag’s stage music, the hi-tech frantic strains of Magna Centipede’s stage or the serene notes of Crystal Snail’s BGM, each track is perfectly placed for the stage. Personally, I feel that X2 has THE BEST soundtrack of any Mega Man X game, and perhaps near or at the top of my list for any "Blue Bomber" game, as each stage have never been captured so well sonically. It is opinion of course, so don’t let that sway you. The sound effects are accurately captured, and each explosion and hit perfectly matches the onscreen action. The SNES sound chip doesn't get a workout here, but makes everything sound great.
Here is a really cool remix
THE CONTROLS: The control of a game is an important factor for me, and Mega Man games and most Capcom games excel in this area. The X series added a few new moves to the standard arsenal, which required new controller maneuvers and more dexterity. Mega Man games are known for their rock-solid controls and tight feel to every jump, dash, and leap-of-faith. With that said, X2 manages to pull off the expected with flying colors. You always feel you are in control of X, and any deaths as a result of poorly-timed jumps or hits are the fault of the player.
FUN FACTOR & FRUSTRATION: The challenge of X2 is one of its few weak spots. Mega Man games have a reputation for difficulty, recently seen in newer incarnations such as Mega Man and Bass and the Mega Man Zero series. While I personally found Mega Man X to be balanced in its difficulty, X2 feels surprisingly easy in comparison. Most of the stages feel like a cakewalk, with the bosses presenting a mild challenge. The boss patterns, long a sore spot of one-dimensionality for Mega Man detractors, are exploitable once you find their rhythm and use the right weapon. In its defense, newcomers to the series will find a nice challenge in learning how to fight the bosses. None of these game components would be of any matter if it wasn't for one main thing, the reason why people play video games: how fun the game is. Fun factor determines how much enjoyment you get from the game, and is influenced by how well all of the game’s aspects, both aesthetically and emotionally, come together. Playing Mega Man X2 is a blast, and for those who grew up with the Blue Bomber, X2 is an especially giddy-like-a-schoolgirl-in-love experience. The sharp controls make playing the game a breeze and the scenery and aural sensations only enhance the experience. The familiar gameplay and slightly forgiving challenge, in a way, actually give the game a kick-in-the-pants feel for newcomers and veterans alike as they tear through each stage. Unfortunately, many of the X games that followed lost this sense of platforming enthusiasm.
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NAME: MEGAMAN X2
SYSTEM: Super Nintendo Entertainment System
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