Puzzle game at its finest.
Remember when you were young, your parents would buy you IQ books to  "train your brain", but in actual fact, it was to shut you up?  Yeah,  neither did I.  Anyway, fast forward to the present time.  Professor  Layton is the modern day IQ book with a story. Professor Layton and the Curious Village is the first game of a trilogy  based on a series of books written by Professor Akira Tago.  Unlike the  other professor who put his own face in a game, this is primarily a  puzzle game with a story, developed by Level-5, the same developers of  Dragon Quest VIII.  With the popularity of the DS, puzzle games are  making a come back.  This game is by far the most engaging yet.
STORY: The story begins with a very dead rich man, Baron Reinhalt (I know, not a  good start to a story, but hey, he was rich).  In his will, the Baron  stated that whoever solved the mystery of "The Golden Apple" will  inherit his fortune. Naturally, rich fortune attracts the sort of attentions faster than a sweet candy attracting flies. Professor Layton was invited by Lady Dahlia to solve the "The Golden  Apple" mystery.  So the professor and his assistant, Luke, headed out to  the village.  And so our story begins.
The game is set in England somewhere in an unspecified time frame (well,  Layton arrived at the village in a car, so I am guessing some time in  the 20th century).  The village is filled with 19th century  architectural designs, with the brownish orange colour palette filling  in to give off a 19th century European feel.  In fact, as you advance  through the story, you would feel like Sherlock Holmes and "my dear  Watson". The ultimate goal is to solve the mystery of the "Golden Apple", but  before then, you will be confronted by hundreds of other puzzles that  need solving, some given by villagers, and others you need to discover  yourself.
GAMEPLAY: Professor Layton is a relatively linear adventure game.  The story  unfolds as you progress through the game by solving puzzles.  The story  is broken up into scenarios.  Once you meet the objective set out in the  scenario, you move on to the next one. The structure of the game is very simple and surprisingly effective.   You are not bombarded with lots of information and side quests and  whatnots.  You have the ultimate task, which is to solve the "Golden  Apple" mystery, and then you have several other bigger puzzles that are  related to the story.  However, the majority of the time are spent  solving the 120 smaller puzzles that are present in the main storyline  and most have nothing to do with the story.
These puzzles can be given to you by villagers, or hidden somewhere in  town.  It could be hidden anywhere, in archways, windows, chairs, lids,  bookshelves, doors, lamps, even animals carry puzzles with them.  Don't  ask how the puzzles got there, they just are. These smaller puzzles do not derail you from your main task, and you  don't feel that you are distracted by them.  They are more like an  obstacle you have to overcome before the villager will give you what you  want, though in a similar real life situation, you might become an  aggressive go-getter.
If the puzzle becomes too hard, you can always ask for hints.  Each  puzzle has a maximum of three hints.  The third hint practically gives  the answer away.  It will cost you one hint coin per hint.  The hint  coins can be found anywhere just like hidden puzzles. Based on the difficulty of the puzzle, you will be rewarded a certain  amount of 'picarats'.  The harder it is, the more picarats you get.  If  you get it right the first time, you will be awarded the maximum  picarats.  However, the amount of picarat awarded will decrease for  every wrong answer.
Once you get it right, you might be awarded extra items besides the  picarats.  These items are useful in later quests.  The puzzle is also  added to the "puzzle encyclopedia" so you can do them again for I don't  know whatever reason, because once you solved it, you'll remember it for  a long time to come.  Maybe you can use them to test your friends. The stylus is your one and only control, though you can hit the 'A'  button to fast forward dialogs.  The top screen serves multiple  functions, mainly the town map and to display the questions.
The main action is on the bottom screen.  You will poke the touch screen  like you have never poke before.  You will be poking the screen looking  for hint coins and hidden puzzles.  You will also answer puzzles via  the touch screen.  Touch sensitivity and handwriting recognition is  adequate.  Some puzzles have you writing out the answer, some have you  circling the answer, some have you clicking on the answer, so there are  enough varieties to keep you entertained.
GRAPHICS: One thing I love about this game is that whenever you are engaged in a  dialog, the top screen will display a beautifully drawn background such  as the landscape if you are outside on the street, or the interior  design when you are inside a building.  They are colourful, vibrant and  artistically done. You won't see any 3D models.  But then again,  you don't need to.  The entire game is in 2D.  But don't be put off by  that. 
The 2D style fits the game very well.  FMV cut scenes are done in  traditional anime style.  Set in what feels like the 19th century  England, brownish orange colour palette is used to highlight that  feeling. At no point would you feel that you're transported back  to the old England, though, as characters are dressed in somewhat modern  clothings.  You won't see jeans and T-shirts, but they are dressed  accordingly.
SOUND: In game is not voiced, except for that one question when the professor  or Luke wondered if they got the answers right.  FMV, however, are fully  voiced, and superbly done.  The voice fits the character's personality  well.  Music are nicely rendered.  Even though it loops over and over,  it doesn't feel intrusive or boring.  And most of time, you don't feel  it's repeating at all.
REPLAYABLE: Unfortunately for these sort of games, there is no alternative path.   Also, the puzzles, once solved, is pretty much the end of it.  You will  remember how to solve them.  So there is no challenge for subsequent  play through.  However, there is a "secret mode" where much harder  puzzles await.  You must fulfil certain conditions before you have  access to these puzzles. New puzzles are added each week via the  Nintendo Wi-Fi network, so you can download them as well.  The Japanese  version already have more than a year's worth of Wi-Fi puzzles.
GOOD: Beautifully drawn animation; Beautiful detailed background; Great voice acting; Good mix of easy and challenging puzzles; Great stor.
BAD: Once puzzle is solved, you'll remember the answer 
OVERALL: Professor Layton and the Curious Village mixes puzzle solving element  well with the narrative to delivery a compelling story.  Most puzzles,  even though they have nothing to do with the story, doesn't distract you  from the main plot.  This game has a fine balance between story and  puzzle. FMV are nicely done in anime style.  This game is  screaming for an anime adaptation.  And I think it would do rather well  as an anime. 
 I have said in the past that the language is the only  barrier to this game, but with the English version already out and  about, there is no reason not to buy it. Professor Layton and the  Curious Village is definitely one puzzle that will keep you entertain  for a long time.  New puzzles are added every week, so you will be sure  to check them out as well.
NAME: PROFESSOR LAYTON & THE CURIOUS VILLAGE
SYSTEN: Nintendo DS
















 
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