A timeless masterpiece and my favorite in the whole series!
As a longtime fan of the Professor Layton series, I was naturally  thrilled when at E3 2010, Nintendo unveiled the third and last entry of  the Professor Layton trilogy, Professor Layton and the Unwound Future,  which has met with much anticipation from fans of the series. Now, a few  months later and Unwound Future has been released in stores. How does  it fare? Read this review and find out. 
The story of Unwound Future is as follows: Professor Layton and his  apprentice Luke have received an odd letter stating that London in the  future is in disarray and that the Professor's assistance is needed to  set things right again. Stranger still is that the author of the letter  is none other than Luke from the future. Feeling that this letter has to  do with the events of a botched time traveling experiment one week  prior to the beginning, Hershel Layton and Luke set out to investigate.  Following directions on the letter, the two come across an antique clock  shop where one in peculiar has sent them 10 years into a future London,  a pit of depravity and corruption where there is no law, only organized  crime and industrialization is all too prevalent. Unbeknown to the  Professor Layton and Luke, this is will present the greatest mystery  they have encountered and it is clear that there is more than meets the  eye.
I won't spoil what happens from here, but know that the story is well  written and can engross you in quite a short time. You'll be eagerly  solving puzzles just to see how the plot progresses and there are so  many plot twists that you'll be awe struck by the time the story ends so  that you will be trying to piece every single detail together. What  also makes this story great is its length. It feels as though it's the  longest out of all the games in the trilogy during which you will scour  every last corner of future London and even present London. Another  strong point of the story is its characters. Unwound Future brings back  several returning characters, like Inspector Chelmey and also manages to  develop not only the main characters (and they do a superb job at that)  but new characters as well, giving them a lot of depth and soul that  you will feel sympathy for some. 
It also makes it so they are real and  by the time the game ends, you will not forget about the story or its  characters. Needless to say, if you were a fan of Curious Village and  Diabolical Box's stories, you will love this game's story. Another thing  I should mention is that you do not need to have played the previous  games to understand this story, although you might be confused at the  appearance of certain characters and this game actually throws in random  shout outs to Curious Village and Diabolical Box. However, these are  not vital to the story and they're more like Easter eggs for veterans of  the series.
Now on to the gameplay. If you have never played a Professor Layton  game, know that this is game focuses on puzzles and that gameplay is  strictly about solving puzzles. These puzzles are mentally stimulating  and can be challenging, but the majority of these are actually fun and  leave a player satisfied. As the Professor says: "Few things satisfy  like a solved puzzle!" There are a variety of puzzles ranging from  creative math problems where you must input an answer to sliding puzzles  that have you move a block to a designated place. However, if you are stumped, no problem, use a hint coin. A returning  feature is the hint coin system. Throughout the game, you'll come across  hint coins that are obtained by tapping on suspicious or very subtle  areas. 
This game also has you tapping on objects multiple times to find  an extra hint coin. These hint coins are then used to unlock hints that  help the player solve the puzzle. Be warned though, there are only a  limited amount of hint coins, meaning that you must use these rather  conservatively. A new addition to the hint coin system is the superhint.  After unlocking the usual three hints, a player can use two extra hint  coins to unlock a superhint if s/he is still stuck. The superhint will  often tell you the answer outright or lead the player into finding the  definite answer. Now what happens after solving a puzzle. The player is  rewarded with picarats. Picarats are an indicator to the puzzle's  difficulty. The higher the amount, the more difficult said puzzle is. At  first, puzzles will award a measly 10 or 15 picarats but by the end,  they will dispense 60 or 70. Picarats are also the game's currency.  Rather than buying objects, picarats are used to unlock post-game  material, like music or videos of the game. The more picarats you have,  the better. 
However, should you solve a puzzle incorrectly, the game  will detract picarats by a set amount. Not to worry though. You don't  need every last picarat, so you are allowed some error and still end up  with everything. Also, if you miss a few puzzles (as some are hidden)  not to worry as there is an area where you can find lost puzzles.  Although be warned that not every puzzle will be in this area. Only  puzzles that were lost forever, such as in areas that can no longer be  accessed, are found here. The others must be found normally.
In addition to puzzles, there are three minigames that must first be  unlocked and then can be played in the Professor's Trunk. These are fun  little distractions that are puzzles in themselves. The first minigame  that the player is likely to encounter is the Picture Book. There are  three storybooks here. In order to complete these storybooks, the player  needs to place stickers that s/he can obtain by solving puzzles in the  right place, similar to Mad Libs. If the player succeeds at completing a  storybook, s/he can then read that story, which in my opinion excel in  their simplicity, in its entirety. Complete all three storybooks to  solve the minigame. The second minigame the player is likely to  encounter is the Toy Car minigame. In this minigame, the player needs to  place arrows on tracks in order to avoid obstacles and complete the  objective, which is to collect all the objects in that level before  reaching the finishing point. There are a total of 10 tracks that the  player must complete. Finally, the last minigame is the Parrot minigame. 
In this minigame, the player will often receive deliveries from random  characters. In order to successfully make these deliveries, the player  must place a limited amount of ropes between points. These ropes will  serve as makeshift platforms and trampolines that will help the parrot  reach its destination. This is probably the hardest minigame as the  player must use these ropes in creative ways. This is probably why there  is a tutorial level in order to help the player adapt to the minigame.  Complete all twelve deliveries to finish the minigames. As a bonus, the  player can name the parrot and in similar fashion to the dog and hamster  from the other two games, the parrot can sniff out hint coins. As a  final bonus, completing each minigame unlocks its respective puzzle  house. Each of these houses can be found in the bonus section of the  game. There are three puzzles in each house and they can be some of the  most challenging puzzles, but the most rewarding as they give the player  those much needed picarats. 
A minor complaint I have with the puzzles is that they're more or less  the same, only that the game has introduced more puzzles this time.  (nearly 170 puzzles in comparison to the 150+ from Diabolical Box and  135 from Curious Village) However, they've added a few nice twists, such  as a move limit to sliding puzzles and some other plot related twists.  Other than the superhint system, the game also has some other subtle  additions, such as a notepad to either draw or jot down notes and the  ability to return to the title screen as opposed to turning off and on  the DS system. The memo function (which allows the player to write down  notes that will help him/her in solving the puzzle) has also returned  but this time allowing the player to change the thickness of the lines  as well as their color in order to make a few of the puzzles easier. 
The next area that I will address is the graphics area. As with the  previous games, Professor Layton and the Unwound doesn't have pseudo-3D  graphics that other DS games have. Instead, they have simple 2D  cartoonish graphics, which actually helps the game and makes it seem  like eye candy. And in this game, the graphics help bring out the  steampunk setting of the game. There are large buildings, factories,  gears, pipes, machines, train stations and even a casino, all with the  motifs of industrialization, deteriorating nature and the future in  mind. On top of that, this game offers a plethora of fully fleshed out  FMV cutscenes that are so well drawn and animated that in combination  with the music (which I will get to in a moment)and setting, makes you  feel as though you are seeing a children's storybook come to life. It  helps that these cutscenes are used to emphasize key plot points. In  addition, a nice little graphical touch is that some of the non-FMV  cutscenes will have characters having voiced lines and their lips  actually move while talking. All in all, the game looks fantastic. 
This brings me to my next point: music and sound. The music in this game  is top notch and so amazing that no words can fully convey how awesome  the music is. Tomohito Nishiura manages to make accordion music sound  phenomenal. The accordion is also blended with other instruments to  render a variety of different ear pleasing musical tracks that grasp or  capture the mood and ambiance very well. The soundtrack ranges from the  urbane and catchy London Streets to the fast-paced Puzzle Battle to the  eerily mysterious Suspicions. From the moment you hear the menu theme  (which, by its own right is one of the best tracks of the series) you  will start to hear the various songs even when not playing. Even when  you're puzzled (pun intended) by the riddles, you will enjoy the songs  as you work them out. As I've mentioned before, this game introduces  voiced lines and when combined with the aforementioned lip flaps manage  to produce quality cutscenes. However, there is a bit of a difference in  the voice acting and it takes some time to get used to it. Furthermore,  professional voice talents such as Yuri Lowenthal and Liam O'Brien have  joined the cast, so fans of their work will definitely enjoy their  voiced roles. 
Finally, this brings me to the replayability factor. All puzzles that  the player has solved go into the puzzle index so that the player can  solve them again if s/he wishes. These are meant to be replayed so they  no longer have a picarat value and all the hints are unlocked free of  charge. The player can also categorize his/her favorites by marking the  box next to them. These will be seen in the Picks tab. While knowing the  answer does take away replayability, it's still worthwhile to replay  certain kinds of puzzles such as the sliding block puzzles or the  jigsaw-like puzzles. Now, after the game ends, there's still a lot to  do. The picarats that the player has collected will unlock those juicy  bonuses. In addition, the player can solve the bonus puzzles and after  the player has solved every puzzle, s/he will unlock three more puzzles,  which at the end will reward the player with a few little touches. All  together, that's almost 170 puzzles and even after you solve every last  puzzle, it's not over for the player can download weekly puzzles (which  have already been put up) via Nintendo Wi-Fi. There are rumored to be  around 52 weekly puzzles which means that there will be puzzle solving  for a whole year. It's every puzzle nut's dream come true. Combined with  the length and captivating story, this game will be in many a gamer's  collection for a long time.
Overall, this is a must buy for players and fans of the series, despite a  few flaws. Engrossing story, fantastic music and a myriad of fun  puzzles make this one stand above the rest. If you're a puzzle maniac,  then this one is a must get. If you're a fan of video games in general,  I'd consider giving this one a look. If you're looking for a great DS  game, definitely get this game. It's well worth the money and can be  enjoyed for all. With another Professor Layton trilogy coming out, I can  say that the future of the Professor Layton series is definitely unwound. 
NAME: PROFESSOR LAYTON & THE UNWOUND FUTURE
SYSTEM: Nintendo DS















No comments:
Post a Comment